AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games Performance in Belarus for Q4 2021
Discover how the top 5 3D cartoon games performed in Belarus in Q4 2021 based on weekly downloads, revenue, and active users.
In Q4 2021, the top 5 3D cartoon games on the unified platform in Belarus showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Subway Surfers saw a consistent increase in weekly downloads, starting at around 7.1K at the beginning of October and peaking at approximately 19.1K by the end of December. Weekly revenue exhibited minor fluctuations but generally trended upwards, reaching close to $100 in the final week of December. Active users also grew steadily from 108K to nearly 196K by the end of the quarter.
Brawl Stars experienced significant weekly revenue spikes, starting from $9.4K in late September and hitting a high of approximately $23.7K in the final week of December. Weekly downloads showed a steady growth pattern, beginning at around 13.5K and reaching 15.4K by the end of the quarter. Active users remained strong, fluctuating between 612K and 740K throughout the period.
Cats & Soup - Cute Cat Game exhibited remarkable growth in weekly downloads, starting from a modest 121 in mid-October and climbing to over 24.4K by the end of November before stabilizing around 9K by the end of December. Weekly revenue saw a gradual increase, peaking at $208 in the final week of December. Active users grew significantly from 95 in mid-October to over 44.4K by the end of November, ending the quarter at around 31.7K.
Monster Rope Game showed impressive weekly download numbers, starting from 5.8K in early December and reaching approximately 47.3K by mid-December, before settling at around 26.2K by the end of the month. Active users followed a similar trend, growing from 4.4K to over 66K by mid-December, and then stabilizing around 51.7K.
Gold & Goblins: Idle Merger experienced a rise in weekly downloads, peaking at 18.6K in late October, before declining to around 3.5K by the end of December. Weekly revenue saw significant growth in late October, peaking at $277 and maintaining a steady level around $227 by the end of December. Active users increased from 9.8K in late September to over 35K by early November, eventually stabilizing around 13K by the end of the quarter.
These performance metrics, sourced from Sensor Tower, indicate diverse trends for each game in terms of user engagement and revenue generation in Belarus during Q4 2021. For more detailed insights, visit Sensor Tower.